ITEST: Game Design
Through Mentoring and Collaboration



Publications

Khalili, N., Sheridan, K.,Williams, A., Clark, K., & Stegman, M. (2011). Students designing video games about immunology: Insights for science learning. Computers in the Schools, 28(3), 228 � 240.

Clark, K. and Sheridan, K. (2010). Game design through mentoring and collaboration. Journal of Educational Multimedia and Hypermedia, 19(2), pp. 125-145.

Scott, K., Clark, K., Sheridan, K., Hayes, E., and Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Don't? Proceedings of Society for Information Technology and Teacher Education International Conference, pp. 4097-4104. Chesapeake, VA: AACE.

Scott, K., Clark, K., Sheridan, K., Mruczek, C., and Hayes, E. (2010). Culturally Relevant Computing Programs: Two Examples to Inform Teacher Professional Development. Proceedings of Society for Information Technology and Teacher Education International Conference, pp. 1269-1277. Chesapeake, VA: AACE.

Sheridan, K., Clark, K., & Peters, E. (2009). How scientific inquiry emerges from game design.


This material is based upon work supported by the National Science Foundation under Grant No. 0737667. ©ITEST at George Mason University, 2007